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Rhythm doctor by fizzd
Rhythm doctor by fizzd







rhythm doctor by fizzd

I do understand why you did it though, because I have bad experience with flash rhythm games having totally different timing depending on which machine you play them on.

RHYTHM DOCTOR BY FIZZD WINDOWS

It's unfortunate that Adobe hasn't released an official port of Flash 11.5 for Ubuntu, as it means I have to boot into windows just to play this. This ended up happening to me anyway when I played stage 2 Night Shift before moving onto stage 3. I personally think that after the first level we shouldn't even need the tutorial, and you could introduce all new mechanics by first hinting, then just dropping them in. I agree that when the second track has been introduced but isn't yet playable, desaturating it would help divert attention. Whereas that game played the rhythm heaven formula straight but with less original music and more weird controls, I think this game really nails the spirit of the genre (if indeed it is its own genre now), which is to have the controls simple and the timings tight. This game may have a few bugs but it's still leaps and bounds over Pixel Pop, which is the earliest "flash rhythm heaven" I can think of off the top of my head. Anyway, thoughts on the game in no particular order:Īs a rhythm heaven 'vet' or whatever, I actually liked the visual business in the first level, because right away you're doing the trick RH3 did and forcing players to learn the rhythm, ditching the guitar hero instinct to "trust the screen, not the song." Yet another referral from maxanum, and yet another account made for this thread.









Rhythm doctor by fizzd